Custom enchantments come as enchant books. Apply a book to gear to add its enchantment. Type /enchants in game for the same list.
- Unidentified Books reveal a random enchantment of their rarity. They come from crates, the Battle Pass and the Shard Shop.
- Gear holds a limited number of enchantments. Enchant Slot Scrolls and Bound Slot Scrolls add more slots.
- Hollow enchantments are the strongest. They only drop from bosses, take 2 slots, and have one level.
- Limited enchantments are Blood Moon only.
| Enchantment |
Max level |
Goes on |
Effect |
| Angler |
2 |
Fishing Rods |
Fish bite 3 seconds sooner per level. Stacks with Lure. |
| Aquatic |
3 |
Helmets |
Hold your breath longer underwater. |
| Archaeologist |
3 |
Shovels |
Digging soil, sand or gravel has a 4% chance per level to unearth bones, flint, clay or even an emerald. |
| Cushion |
3 |
Boots |
Take 15% less fall damage per level. |
| Ember Ward |
3 |
Armour |
Take 6% less fire and lava damage per level. |
| Fleetfoot |
2 |
Boots |
Move 5% faster per level. |
| Forager |
2 |
Shears |
Shearing leaves has a 5% chance per level to drop an apple, and sometimes sticks. |
| Frostbite |
3 |
Weapons |
20% chance to slow your target. |
| Green Thumb |
3 |
Hoes |
Harvested crops have a 15% chance per level to drop double. |
| Hearty Harvest |
2 |
Hoes |
Harvesting crops has a 10% chance to restore one hunger point per level. |
| Hunter’s Mark |
3 |
Weapons |
+4 damage per level against Elite mobs. |
| Illuminate |
2 |
Weapons |
25% chance to make your target glow. |
| Kindling |
3 |
Axes |
Chopping logs has a 10% chance per level to drop charcoal. |
| Leaping |
2 |
Boots |
Jump higher with each level. |
| Night Sight |
1 |
Helmets |
Sneak to gain Night Vision for 20 seconds. |
| Prospector |
3 |
Pickaxes |
Mining stone has a small chance per level to unearth raw copper, iron or gold. |
| Quick Hands |
2 |
Tools |
Mine 10% faster per level. |
| Quick Swing |
3 |
Weapons |
Attack 5% faster per level. |
| Regrowth |
2 |
Leggings |
Heal half a heart per level every 10 seconds. |
| Scholar |
3 |
Tools |
15% chance to gain bonus experience when you break a block. +2 XP per level. |
| Sturdy |
2 |
Armour |
+1 armour toughness per level. |
| Venom |
3 |
Weapons |
20% chance to poison your target. |
| Well Fed |
2 |
Leggings |
Restore hunger every 30 seconds. |
| Enchantment |
Max level |
Goes on |
Effect |
| Adrenaline |
2 |
Chestplates |
20% chance when hit to gain Strength for 4s. |
| Bloodrush |
2 |
Weapons |
Gain Speed II for 3 seconds per level after a kill. |
| Bossbane |
3 |
Weapons |
+6 damage per level against bosses. |
| Bulwark |
3 |
Leggings |
+1 armour per level. |
| Forgefire |
1 |
Pickaxes |
Mined iron, gold and copper ores drop ingots, ancient debris drops netherite scrap, and stone stays smooth. Ignores Fortune. |
| Hex |
2 |
Weapons |
15% chance to weaken your target. |
| Lucky Strike |
3 |
Pickaxes |
Ores have a 10% chance per level to drop double (works with Fortune). |
| Marksman |
3 |
Bows |
Arrows deal +4 damage per level. |
| Momentum |
2 |
Tools |
Breaking a block gives Haste for 3 seconds. Level II gives Haste II. |
| Reinforced |
2 |
Tools |
15% chance per level for the tool to take no durability damage. Stacks with Unbreaking. |
| Second Wind |
2 |
Chestplates |
When hit below 4 hearts, 25% chance to gain Regeneration. |
| Sifter |
3 |
Shovels |
Gravel always drops flint, and sand has a 5% chance per level to drop gold nuggets. |
| Spiked |
3 |
Armour |
25% chance to hurt attackers. |
| Sunken Riches |
2 |
Fishing Rods |
Each catch has a 5% chance per level to also reel in 5 Shards. |
| Vitality |
2 |
Chestplates |
+2 max health (1 heart) per level. |
| Withering |
2 |
Weapons |
15% chance to wither your target. |
| Enchantment |
Max level |
Goes on |
Effect |
| Berserker |
3 |
Weapons |
+6 damage per level while below 4 hearts. |
| Colossus |
2 |
Chestplates |
+2 armour toughness and +10% knockback resistance per level. |
| Excavator |
1 |
Shovels |
Dig a 3x3x3 area of soil, sand, gravel and snow at once. Sneak to dig a single block. |
| Executioner |
3 |
Weapons |
+8 damage per level against targets below 20 hearts. |
| Ironclad |
3 |
Armour |
Take 2% less damage per level. |
| Last Stand |
1 |
Helmets |
Gain Resistance II while below 3 hearts. |
| Lifesteal |
3 |
Weapons |
15% chance to heal half a heart per level on hit. |
| Reaper |
2 |
Weapons |
Heal 1 heart per level when you kill a mob. |
| Shadowstep |
1 |
Boots |
10% chance when hit to vanish and gain speed for 3s. |
| Soul Harvest |
2 |
Weapons |
Gain absorption hearts after every kill. |
| Thunderstrike |
2 |
Weapons |
8% chance to call lightning on your target. |
| Timber |
1 |
Axes |
Fell a whole tree at once (up to 96 logs). Sneak to chop a single log. |
| Toxic Shot |
2 |
Bows |
Arrows poison their target. |
| Vein Seeker |
1 |
Pickaxes |
Mining an ore also mines every matching ore within 2 blocks (up to 24). Sneak to mine just one. |
| Enchantment |
Max level |
Goes on |
Effect |
| Aegis |
1 |
Leggings |
10% chance to completely block a hit. |
| Fortune of the Deep |
1 |
Fishing Rods |
Each catch has a 1% chance to reel in a Common Crate Key, and a 0.15% chance for a Rare Crate Key. |
| Guardian Angel |
1 |
Chestplates |
Saves you from death once, like a Totem of Undying. |
| Hellfire |
3 |
Weapons |
Sets targets ablaze. +8 damage per level to burning targets. |
| Magnetism |
1 |
Tools |
While held, dropped items within 6 blocks fly to you. |
| Skywalker |
1 |
Boots |
Immune to fall damage, and jump higher. |
| Soulbound |
3 |
Any gear |
Keeps this item on death. Uses up one level each time. |
| Stormcaller |
2 |
Bows |
20% chance for arrows to call lightning. |
| Titan |
2 |
Chestplates |
+4 max health (2 hearts) per level. |
| Vampirism |
3 |
Weapons |
Heal 5% of the damage you deal per level. |
| Void Strike |
3 |
Swords & Axes |
+6 void damage per level on every hit. |
| Enchantment |
Max level |
Goes on |
Effect |
| Blood Pact |
2 |
Chestplates |
+1 heart max health per level, doubled during a blood moon. |
| Crimson Prospector |
3 |
Pickaxes |
During a blood moon, mining a natural ore has a 5% chance per level to unearth a Bloodmoon Shard. |
| Crimson Tithe |
3 |
Weapons |
Every 5th hit collects a blood tithe: +6 damage per level and heal 1 heart. |
| Hemorrhage |
2 |
Bows |
Arrows make the target bleed for 4 seconds: 2 damage per second per level. A new bleed starts once the last one ends. |
| Moonlit Edge |
3 |
Swords & Axes |
+4 damage per level at night, +8 per level during a blood moon. |
| Nightstride |
1 |
Boots |
Move 8% faster at night and 15% faster during a blood moon. Jump while sneaking to leap forward (6 second cooldown). |
| Thirst |
2 |
Leggings |
Kills at night restore 2 hunger and heal half a heart per level. 10 second cooldown. |
| Enchantment |
Max level |
Goes on |
Effect |
| Hollow Edge |
1 |
Weapons |
2% chance on hit to deal true damage equal to 10% of the target’s max health. |
| Infernal Crown |
1 |
Helmets |
Permanent Fire Resistance. Attackers burn, and burning mobs take 20% more damage from you. |
| Lich’s Touch |
1 |
Weapons |
Hits apply Wither II. Drain 1.5 health from your target, once every 3 seconds. |
| Undying Hollow |
1 |
Chestplates |
Once every 5 minutes, survive a lethal hit, cleanse debuffs and gain Absorption IV and Resistance III. |
| Voidwalk |
1 |
Boots |
Double-tap sneak to dash forward through the void. 6 second cooldown. |
| Worldbreaker |
1 |
Pickaxes |
Mine a 3x3x3 cube of stone at once, ores included. Sneak to mine a single block. |
Every Hollow book can drop from every boss, rolled separately on each kill:
| Book |
Malakar |
Shelly |
Rimefang |
Malakor |
Sanguinar |
Ignis |
Morthis |
Gorgoroth |
| Hollow Edge |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |
| Lich’s Touch |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |
| Undying Hollow |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |
| Infernal Crown |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |
| Voidwalk |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |
| Worldbreaker |
0.2% |
0.4% |
0.6% |
0.8% |
0.8% |
1.2% |
1.2% |
2% |