Skip to content

Weapons

Every Grimhollow weapon, tool and shield with its stats, its ability, and where to get it. Every ability is unique: no two items share one. Stats are at +0. Honing raises them.

Common · Axe
Damage 31 · Speed 1.2/s · Crit damage +30% · Durability 400

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Heavy weapon
Damage 36 · Speed 0.9/s · Crit damage +15% · Durability 400

Heavy, holy and unforgiving.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Bow
Crit chance +2% · Crit damage +10% · Durability 400 · Arrow Damage 24 · Draw Time 1.0s

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Fishing rod
Durability 400 · Fishing Luck +1 · Lure Speed +5% · Double Catch 2% · Rare Catch 1% · Fishing XP +5%

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Heavy weapon
Damage 36 · Speed 0.9/s · Crit damage +10% · Durability 400

Judgement, delivered in one swing.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Hoe
Durability 600 · Block Reach +0.5 blocks

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Pickaxe
Durability 600 · Mining Speed +5%

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Shield
Health +1 · Durability 400 · Block 20% · Block Chance 1%

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Shovel
Durability 600 · Mining Speed +5%

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Staff
Damage 14.5 · Speed 1.6/s · Crit damage +10% · Durability 400

Channels the light of the faithful.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Common · Sword
Damage 24 · Speed 1.6/s · Crit chance +2% · Crit damage +10% · Durability 400

A blade blessed by the Order.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Cleric Gear Bundle (1 of 15)

Rare · Axe
Damage 39 · Speed 1.2/s · Crit chance +3% · Crit damage +42.5% · Durability 700

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Bow
Crit chance +5.5% · Crit damage +20% · Durability 700 · Arrow Damage 30 · Draw Time 1.0s

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Crossbow
Crit chance +3% · Crit damage +27.5% · Durability 700 · Arrow Damage 39 · Reload 1.25s

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Dagger
Damage 24 · Speed 2/s · Crit chance +8% · Crit damage +20% · Durability 700 · Speed +4%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Fishing rod
Durability 700 · Fishing Luck +1.5 · Lure Speed +10% · Double Catch 4% · Rare Catch 2% · Fishing XP +10%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Heavy weapon
Damage 45 · Speed 0.9/s · Crit chance +3% · Crit damage +20% · Durability 700 · Sweeping Damage +15%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Heavy weapon
Damage 45 · Speed 0.9/s · Crit chance +3% · Crit damage +20% · Durability 700

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Hoe
Durability 1,050 · Block Reach +0.75 blocks

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Axe
Damage 39 · Speed 1.2/s · Crit chance +3% · Crit damage +35% · Durability 700 · Knockback +0.75

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Pickaxe
Durability 1,050 · Mining Speed +8%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Shield
Health +2 · Durability 700 · Block 30% · Block Chance 2%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Shovel
Durability 1,050 · Mining Speed +8%

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700 · Attack Reach +0.5 blocks

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Staff
Damage 18 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20)

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +5.5% · Crit damage +20% · Durability 700

Runes pulse along its edge.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Runic Gear Bundle (1 of 20); Battle Pass premium tier 20

Epic · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +55% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Bow
Crit chance +8% · Crit damage +30% · Durability 1,000 · Arrow Damage 36 · Draw Time 1.0s

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Crossbow
Crit chance +5% · Crit damage +40% · Durability 1,000 · Arrow Damage 47 · Reload 1.25s

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Dagger
Damage 29 · Speed 2/s · Crit chance +10% · Crit damage +30% · Durability 1,000 · Speed +5%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Fishing rod
Durability 1,000 · Fishing Luck +2 · Lure Speed +15% · Double Catch 6% · Rare Catch 3% · Fishing XP +15%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000 · Sweeping Damage +20%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20); Battle Pass premium tier 30

Epic · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Hoe
Durability 1,500 · Block Reach +1 blocks

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +45% · Durability 1,000 · Knockback +1

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Pickaxe
Durability 1,500 · Mining Speed +10%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Shield
Health +3 · Durability 1,000 · Block 40% · Block Chance 3%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Shovel
Durability 1,500 · Mining Speed +10%

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000 · Attack Reach +0.5 blocks

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Staff
Damage 21.5 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +8% · Crit damage +30% · Durability 1,000

The tide answers its wielder.

Where to get it: elites 0.02%; any boss 0.256%; Heart of the Sea Gear Bundle (1 of 20)

Epic · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +55% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Bow
Crit chance +8% · Crit damage +30% · Durability 1,000 · Arrow Damage 36 · Draw Time 1.0s

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Crossbow
Crit chance +5% · Crit damage +40% · Durability 1,000 · Arrow Damage 47 · Reload 1.25s

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Fishing rod
Durability 1,000 · Fishing Luck +2 · Lure Speed +15% · Double Catch 6% · Rare Catch 3% · Fishing XP +15%

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Hoe
Durability 1,500 · Block Reach +1 blocks

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +45% · Durability 1,000 · Knockback +1

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Pickaxe
Durability 1,500 · Mining Speed +10%

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000 · Sweeping Damage +20%

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Shield
Health +3 · Durability 1,000 · Block 40% · Block Chance 3%

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Shovel
Durability 1,500 · Mining Speed +10%

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000 · Attack Reach +0.5 blocks

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Staff
Damage 21.5 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +8% · Crit damage +30% · Durability 1,000

Cold enough to burn.

Where to get it: elites 0.02%; any boss 0.256%; Frostbite Gear Bundle (1 of 19)

Legendary · Axe
Damage 57 · Speed 1.2/s · Crit chance +7% · Crit damage +67.5% · Durability 1,400

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Bow
Crit chance +11% · Crit damage +40% · Durability 1,400 · Arrow Damage 44 · Draw Time 1.0s

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Crossbow
Crit chance +7% · Crit damage +52.5% · Durability 1,400 · Arrow Damage 57 · Reload 1.25s

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Dagger
Damage 35 · Speed 2/s · Crit chance +12% · Crit damage +40% · Durability 1,400 · Speed +6%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Fishing rod
Durability 1,400 · Fishing Luck +3 · Lure Speed +20% · Double Catch 8% · Rare Catch 4% · Fishing XP +20%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Heavy weapon
Damage 66 · Speed 0.9/s · Crit chance +7% · Crit damage +40% · Durability 1,400 · Sweeping Damage +25%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Heavy weapon
Damage 66 · Speed 0.9/s · Crit chance +7% · Crit damage +40% · Durability 1,400

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Hoe
Durability 2,100 · Block Reach +1.25 blocks

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Axe
Damage 57 · Speed 1.2/s · Crit chance +7% · Crit damage +55% · Durability 1,400 · Knockback +1.25

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Pickaxe
Durability 2,100 · Mining Speed +15%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Shield
Health +4 · Durability 1,400 · Block 50% · Block Chance 8%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Shovel
Durability 2,100 · Mining Speed +15%

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Sword
Damage 44 · Speed 1.6/s · Crit chance +7% · Crit damage +40% · Durability 1,400 · Attack Reach +0.75 blocks

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Staff
Damage 26.5 · Speed 1.6/s · Crit chance +7% · Crit damage +40% · Durability 1,400

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20)

Legendary · Sword
Damage 44 · Speed 1.6/s · Crit chance +11% · Crit damage +40% · Durability 1,400

Forged from a fallen star.

Where to get it: elites 0.0039%; any boss 0.121%; Galaxy Gear Bundle (1 of 20); Battle Pass premium tier 50

Legendary · Axe
Damage 57 · Speed 1.2/s · Crit chance +7% · Crit damage +55% · Durability 1,400

Astral Anchor: Drop a star anchor where you stand. 5s later you snap back to it, heal 2 hearts and shake off Poison, Wither, Slowness and Weakness. (30s cooldown)

Wherever you wander, the stars know the way back.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Sword
Damage 44 · Speed 1.6/s · Crit chance +7% · Crit damage +40% · Durability 1,400

Zero Gravity: Monsters within 6 blocks float helplessly for 3s and take +20% damage from your blade while floating. Bosses can’t be lifted. (25s cooldown)

Cut from the edge of a nebula.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Bow
Crit chance +7% · Crit damage +40% · Durability 1,400 · Arrow Damage 44 · Draw Time 1.0s

Nova Arrows: Fully drawn arrows burst on impact, dealing 35% of the arrow’s damage to other monsters within 2.5 blocks.

Each arrow carries a little starlight.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Hoe
Durability 2,100 · Block Reach +1.5 blocks · Speed +10%

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Pickaxe
Durability 2,100 · Mining Speed +25% · Block Reach +1 blocks

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Shield
Health +4 · Durability 1,400 · Block 50% · Block Chance 4%

Starlit Bulwark: Blocking a hit heals you 1 heart, at most once every 4s.

The light that hits it comes back as warmth.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Legendary · Shovel
Durability 2,100 · Mining Speed +25% · Block Reach +1 blocks

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 0.5%

Limited · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Moonlit: Deals +15% damage at night, and +30% under a Blood Moon.

It hums when the moon turns red.

Where to get it: Blood Moon Merchant

Limited · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Moonlit: Deals +15% damage at night, and +30% under a Blood Moon.

Too heavy for daylight.

Where to get it: Blood Moon Merchant

Limited · Bow
Crit chance +5% · Crit damage +30% · Durability 1,000 · Arrow Damage 36 · Draw Time 1.0s

Moonlit: Arrows deal +15% damage at night, and +30% under a Blood Moon.

Strung with something that still pulses.

Where to get it: Blood Moon Merchant

Limited · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Moonlit: Deals +15% damage at night, and +30% under a Blood Moon.

Harvests only what the red moon has ripened.

Where to get it: Blood Moon Merchant

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Entomb: Seal the monster you are looking at (within 5 blocks) in stone for 2.5s: it can’t move or attack. Then the stone bursts for 40% of your Attack Damage. Bosses can’t be sealed. (18s cooldown)

Pulled from a sealed tomb. Something in there wanted it back.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Wall Of Flame: Raise a 5-block wall of fire 3 blocks ahead for 4s. Monsters that touch it are thrown back, set ablaze and take 15% of your Attack Damage each second. (20s cooldown)

The wavy blade was forged in a burning smithy. It never really cooled.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Crystallize: Hit monsters to grow amethyst crystals on them (up to 5, they fade after 10s). Then right-click to shatter them on every monster within 6 blocks: 12% of your Attack Damage per crystal. No crystals, no cooldown. (10s cooldown)

Split from a geode the size of a house.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Frenzy: Each hit within 2s of your last builds Frenzy: +10% attack speed per stack, up to 3 stacks (+30%). The stacks fade 3s after your last hit.

Light enough to swing all day. Its owners usually did.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Echolocation: Send out a sonar pulse that reveals every monster within 24 blocks, even through walls, for 8s. (20s cooldown)

The dwellers never needed light. Neither does their blade.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Grove Ward: Plant a grove where you stand for 6s. You and other players within 5 blocks of it gain Regeneration I and Resistance I. (30s cooldown)

Roots still grow along the blade, and they still drink.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Infernal Bargain: Pay 3 hearts to deal +35% damage for 8s. You need more than 3 hearts left to strike the bargain. (30s cooldown)

Every deal it offers is fair. Almost.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Gem Ward: The blade’s 4 gems orbit you for 8s. Each melee or projectile hit on you shatters a gem instead of hurting you. (30s cooldown)

Four stones, each cut to catch a blow.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Grudge: Damage you take winds into the blade (up to 40). Right-click to unleash it as a spiral at monsters in front of you: 50% of your Attack Damage plus double the stored damage. (15s cooldown)

It remembers every blow. It forgives none.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Bat Swarm: Release 4 bats for 6s. Every second they bite up to 4 monsters within 10 blocks for 15% of your Attack Damage. (25s cooldown)

At dusk you can hear it squeak.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Common · Axe
Damage 31 · Speed 1.2/s · Crit chance +4% · Crit damage +25% · Durability 400

Rings like a bell when it bites.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400 · Attack Reach +1 blocks

Long Reach: The long shaft lets you strike monsters from 1 block further away.

Cut green, dried hard, sharpened twice.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Dagger
Damage 19 · Speed 2/s · Crit chance +5% · Crit damage +10% · Durability 400

Honey Snack: Lick the honey off the blade: restore 2 hearts and 4 hunger, and cure Poison. (40s cooldown)

Sticky. Mostly with honey.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Common · Heavy weapon
Damage 36 · Speed 0.9/s · Crit damage +10% · Durability 400

Needle Burst: Shake loose 8 needles that fly out in a ring. Each one hits the first monster it meets for 20% of your Attack Damage. (15s cooldown)

Don’t hug it.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Hold The Line: Plant the standard and roar: monsters within 8 blocks turn to attack you for 6s, and you gain Resistance I for 6s. (30s cooldown)

Wherever it is planted, the fight comes to it.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Heavy weapon
Damage 45 · Speed 0.9/s · Crit chance +3% · Crit damage +20% · Durability 700

Heartwood Link: Root the monsters within 6 blocks together for 8s. Whenever you hit a linked monster, every other linked monster takes 25% of that hit. (25s cooldown)

Cut from a tree that watched you back.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Heavy weapon
Damage 45 · Speed 0.9/s · Crit chance +3% · Crit damage +20% · Durability 700 · Sweeping Damage +25%

Too heavy to swing fast. Too heavy to stop.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Bow
Crit chance +3% · Crit damage +20% · Durability 700 · Arrow Damage 30 · Draw Time 1.0s · Arrow Speed +20%

Heavy Draw: Arrows fly 20% faster and flatter, and knock monsters back. The harder the draw, the harder the push.

Strung with three bowstrings twisted into one.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Magma Shot: Lob a ball of magma in an arc. It splashes where it lands, dealing 60% of your Attack Damage to monsters within 2.5 blocks and setting them ablaze for 3s. (12s cooldown)

Still cooling. It never finishes.

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Epic · Staff
Damage 21.5 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Arcane Bastion: Raise a 4-block arcane dome where you stand for 5s. Monsters are pushed out of it and can’t walk back in. (30s cooldown)

Half the spellbook is about not getting hit.

Where to get it: elites 0.02%; any boss 0.256%; Epic crate 1.4%

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Reverberate: For 6s, every hit you land echoes 1s later, dealing 35% of that hit again. (25s cooldown)

It hears every swing twice.

Where to get it: elites 0.02%; any boss 0.256%; Epic crate 1.4%

Epic · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Soul Tether: Bind the monster you are looking at (within 10 blocks) for 6s. 30% of the damage you take is passed to it instead. (25s cooldown)

Two souls, one wound.

Where to get it: elites 0.02%; any boss 0.256%; Epic crate 1.4%

Epic · Heavy weapon
Damage 54 · Speed 0.9/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Plague Hex: Hex the monster you are looking at for 8s: it takes 15% of your Attack Damage every second. If it dies hexed, the hex jumps to the nearest monster within 6 blocks (up to 3 jumps). (20s cooldown)

The brew is in the blade.

Where to get it: elites 0.02%; any boss 0.256%; Epic crate 1.4%

Legendary · Sword
Damage 44 · Speed 1.6/s · Crit chance +7% · Crit damage +40% · Durability 1,400

Devour: Strike the monster you are looking at (within 6 blocks) for 120% of your Attack Damage. If that leaves it under 20% health it is devoured and you heal 2 hearts. Bosses and elites can’t be devoured; they take another 80% instead. (30s cooldown)

The deep is always hungry.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 1.0%

Legendary · Axe
Damage 57 · Speed 1.2/s · Crit chance +7% · Crit damage +55% · Durability 1,400

Comet Dive: Leap high into the air and crash down: 130% of your Attack Damage to monsters within 5 blocks of where you land, setting them ablaze for 4s. You take no damage from the dive. (25s cooldown)

Heavier on the way down.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 1.0%

Legendary · Sword
Damage 44 · Speed 1.6/s · Crit chance +7% · Crit damage +40% · Durability 1,400

Starchain: Loose a bolt of starlight at the monster you are looking at. It leaps on to up to 5 more monsters (6 blocks per leap), dealing 80% of your Attack Damage to each. (18s cooldown)

The star still remembers the Wither.

Where to get it: elites 0.0039%; any boss 0.121%; Legendary crate 1.0%

Common · Axe
Damage 31 · Speed 1.2/s · Crit damage +25% · Durability 400

Serrated Edge: Hits have a 15% chance to inflict Wither I for 3s.

Where to get it: custom monsters 0.0168%; elites 0.056%; any hostile mob 0.0075%; Common crate 0.9%

Rare · Sword
Damage 30 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Cold Snap: Release a burst of frost, dealing 75% of your Attack Damage to monsters within 5 blocks and slowing them for 4s. (20s cooldown)

Where to get it: custom monsters 0.0058%; elites 0.0516%; any boss 0.323%; any hostile mob 0.002%; Rare crate 0.9%

Epic · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +45% · Durability 1,000

Petal Storm: Whip up a storm of razor petals, dealing 40% of your Attack Damage to monsters within 4 blocks every second for 5s. (40s cooldown)

Where to get it: elites 0.02%; any boss 0.256%; Epic crate 1.4%

Mythic · Dagger
Damage 41.5 · Speed 2/s · Crit chance +14% · Crit damage +50% · Durability 1,800

Rift: Tear open a rift that drags monsters within 7 blocks to you, dealing 100% of your Attack Damage and weakening them for 5s. (45s cooldown)

Where to get it: Legendary crate 0.5%

Hollow · Dagger
Damage 62.5 · Speed 2/s · Crit chance +18.5% · Crit damage +75% · Durability 2,400

Ultimatum: You blink to the mob you are looking at and knock it into the air, unleashing 5 rapid slashes that each deal 45% of your Attack Damage. You then slam it down for 230%. You are invulnerable while casting. (90s cooldown)

The last thing many hunters ever heard.

Where to get it: Hollow boss drop: Malakar 0.1%, Shelly 0.2%, Rimefang 0.3%, Malakor 0.4%, Sanguinar (per player) 0.4%, Ignis 0.6%, Morthis 0.6%, Gorgoroth 1%

Common · Heavy weapon
Damage 36 · Speed 0.9/s · Crit damage +10% · Durability 400

Reaper’s Touch: Hits have a 25% chance to inflict Wither II for 4s.

Scythe Spin: Spin your scythe, hitting every mob within 5 blocks for 75% of your Attack Damage and inflicting Wither I for 4s. (15s cooldown)

The scythe of Malakar the Undying, Lich King of the crypt. He has died before. It never slowed him down.

Where to get it: Malakar 100%

Limited · Axe
Damage 47 · Speed 1.2/s · Crit chance +5% · Crit damage +45% · Durability 1,000

Herald’s Wrath: Deals +20% damage at night, and +40% under a Blood Moon.

Pried from the Herald’s grip as the red moon set. It was not let go of willingly.

Where to get it: Sanguinar (Blood Moon Herald) 10%

Mythic · Sword
Damage 52 · Speed 1.6/s · Crit chance +9% · Crit damage +50% · Durability 1,800

Soul Rend: Dash forward and tear the veil where you land, dealing 90% of your Attack Damage to monsters within 4 blocks and slowing them for 3s. (15s cooldown)

Torn from the grip of Morthis, the Soul Reaver, as it faded back into the void. The lost souls it hunted still follow the blade.

Where to get it: Morthis 100%

Mythic · Shield
Health +6 · Durability 1,800 · Block 60% · Block Chance 7%

Soul Flame: Raising the Aegis breathes soul fire for 3s, dealing 8 damage to monsters in front of you and setting them ablaze. You can keep blocking after the flames die down. (12s cooldown)

The Bastion King’s shield. The maw on its face is not decoration.

Where to get it: Malakor (1 of its 3 items)

Mythic · Heavy weapon
Damage 78 · Speed 0.9/s · Crit chance +9% · Crit damage +50% · Durability 1,800

Soul Slash: Loose a spectral slash that tears forward up to 16 blocks, dealing 85% of your Attack Damage to every monster it passes through. (8s cooldown)

Malakor, the Bastion King, held his tower with it for a thousand years. It can guard you now.

Where to get it: Malakor (1 of its 3 items)

Mythic · Axe
Damage 67.5 · Speed 1.2/s · Crit chance +9% · Crit damage +65% · Durability 1,800

Avalanche: Slam the ground, dealing 60% of your Attack Damage to monsters within 5 blocks, launching them and freezing them with Slowness III for 3s. (20s cooldown)

Still frosted with the breath of Rimefang, the Frost Terror of the peaks.

Where to get it: Rimefang (1 of its 3 items)

Mythic · Shield
Health +6 · Durability 1,800 · Block 60% · Block Chance 7%

Frostguard: Blocking a melee hit deals 16 damage to the attacker and freezes them with Slowness III for 2s.

Hide and ice from Rimefang, stitched by something far larger than you.

Where to get it: Rimefang (1 of its 3 items)

Mythic · Shield
Health +6 · Durability 1,800 · Block 60% · Block Chance 7%

Shell Bash: Blocking a melee hit knocks the attacker back and inflicts Slowness II for 3s.

Pried from the back of Shelly, the Shell Titan. She sleeps until you get too close, then rolls.

Where to get it: Shelly 100%

Hollow · Heavy weapon
Damage 117 · Speed 0.9/s · Crit chance +13.5% · Crit damage +75% · Durability 2,400

Tractor Beam: Drag every monster within 10 blocks to you, then call down the storm, dealing 95% of your Attack Damage and Wither II for 4s to those within 4 blocks. (30s cooldown)

A shard of Gorgoroth’s heart. The Calamity is gone, but the hunger of its three heads still hums inside.

Where to get it: Hollow boss drop: Malakar 0.1%, Shelly 0.2%, Rimefang 0.3%, Malakor 0.4%, Sanguinar (per player) 0.4%, Ignis 0.6%, Morthis 0.6%; Gorgoroth 100%

Common · Bow
Crit damage +10% · Durability 400 · Arrow Damage 24 · Draw Time 1.0s

Grave Shot: Arrows inflict Wither I for 4s on hit.

The string never quite rots.

Where to get it: Skeleton Archer 100%

Common · Shield
Health +1 · Durability 400 · Block 20%

Bone Ward: Blocking a melee hit inflicts Wither I on the attacker for 3s.

Lashed together from ribcages.

Where to get it: Skeleton Warrior 100%

Common · Sword
Damage 24 · Speed 1.6/s · Crit damage +10% · Durability 400

Withering Edge: Hits have a 20% chance to inflict Wither I for 4s.

Notched from a hundred old battles.

Where to get it: Skeleton Warrior 100%

Rare · Staff
Damage 18 · Speed 1.6/s · Crit chance +3% · Crit damage +20% · Durability 700

Rot Bolt: Fire a cursed bolt that deals 16 damage and inflicts Wither I for 4s. (3s cooldown)

Still hums with a Shaman’s curse.

Where to get it: Skeleton Mage 100%

Limited · Sword
Damage 36 · Speed 1.6/s · Crit chance +5% · Crit damage +30% · Durability 1,000

Ghost Step: Slip into the Wendigo’s ghost form: dash forward and turn invisible for 2s. Your next hit within 3s deals an extra 50% of your Attack Damage. (25s cooldown)

Carved from the Wendigo’s own antler. It is never quite warm.

Where to get it: Nightharrow Wendigo 5%